Use this dedicated tool window to build the design of your application without editing the layout To switch to the manual mode, click the Text tab or choose Go To Declaration from the context The Design pane is located in the central part of the UI Designer (assuming the default tool window layout). November 2013 in Visual Studio for Mac Tools for Xamarin I'm running XS 4.2.1 (build 1) on Windows 8.1 Pro x64. I'm prototyping some stuff using Mono/Gtk#, intending it to run on Windows and OS X.
Matt Godbolt
Compiler Explorer
CLion takes a lot of the toil out of C++,
allowing me to concentrate on the interesting
part: problem solving.
allowing me to concentrate on the interesting
part: problem solving.
Matt Godbolt
Compiler Explorer
CLion takes a lot of the toil out of C++,
allowing me to concentrate on the interesting
part: problem solving.
allowing me to concentrate on the interesting
part: problem solving.
Smart C and C++ editor
Thanks to native C and C++ support, including modern C++ standards, libc++ and Boost, CLion knows your code through and through and takes care of the routine while you focus on the important things.
Navigation
Instantly navigate to a symbol's declaration or context usages, search through the whole project for a class, file or symbol by its name, find your way through the code base with structure and hierarchical views.
Code generation
Add class members, override/implement functions, generate constructors/destructors, getters/setters, equality, relational and stream output operators, wrap a block of code with a statement, or generate a declaration from actual usage - all via simple keyboard shortcuts.
Refactoring
Rename symbols, move members up/down the hierarchy, change function signature, and be sure CLion’s automated refactorings will accurately propagate the appropriate changes throughout your code.
With CLion, you can create code that's beautiful and correct at the same time. Potential code issues are identified instantly...
...and fixed as you type! Be sure all the proper changes are handled automatically by CLion.
CLion also performs Data Flow analysis to find out all the cases of the unreachable code, infinite recursion and more.
Integrated debugger
Investigate and solve problems with ease through CLion's friendly debugger user interface with GDB or LLDB available as a backend.
Attach to local processes or debug remotely. Check disassembly view when sources are not available.
Inline variable view
Get the complete view of your project with variable values shown right in the editor as you debug.
Watches and variables view
Inspect the state of all the variable for a chosen function in the stack frame, or monitor variable/expression changes during the debug session.
Evaluate expression
Evaluate result of a function call or some complicated expression when stop at some execution point in the debug session.
Project models
CLion works with CMake, Gradle C++ and compilation database project models, using all the information from there during code editing and refactorings.
Keyboard-centric approach
To help you focus on code and raise your productivity, CLion has keyboard shortcuts for nearly all its features, actions and commands.
Vim fans are welcome to install the Vim-emulation plugin.
Everything you need in one place
Everything you need for your everyday development is included: all popular VCS (Subversion, Git, GitHub, Mercurial, CVS, and Perforce), Google Test, Boost.Test and Catch frameworks for unit testing, Doxygen and Database tools.
Local and remote work
With embedded terminal, run any command without leaving the IDE: locally or remotely using the SSH protocol.
After editing your code locally, build, run or debug your application or unit tests locally or remotely.
Code analysis updates
The ‘Unused includes’ check is back again and has been updated, giving you the option to select how aggressively or conservatively you run inspections. A newer version of the bundled Clang-Tidy brings you lots of new checks as well.
Debugger improvements
The debugger has had a considerable amount of work done to it across a range of different aspects: from dozens of fixes for GDB to Memory View updates. And on Windows, an experimental debugger for the MSVC toolchain is now available.
Embedded development
For embedded development, CLion 2019.2 can universally debug on-chip with GDB Server using specific Run/Debug configurations, and there is also a Peripheral view for ARM devices.
CLion is fantastic, finally the C++ high quality cross-platform IDE with CMake as first class build system we were waiting for.
Both of these tools (CLion and Rider) help our team on a daily basis, allowing developers to perform their tasks quickly and efficiently, all the while seamlessly integrating with numerous parts of our pipeline.
I would like to take this moment to say, CLion has quickly become my favorite IDE for C/C++. It just works. #jetbrains #CLion
Really liking @clion_ide for a new C++ project: lightweight, responsive, useful, good integrations. And most important, great vi emulation.
Companies worldwide trust JetBrains IDEs. Join the club!
Check out other C/C++ tools
from JetBrains
Pick up the right tool for C and C++ development depending on your preferred toolchains and other requirements:
-->Xamarin.Forms now has preview support for GTK# apps. GTK# is a graphical user interface toolkit that links the GTK+ toolkit and a variety of GNOME libraries, allowing the development of fully native GNOME graphics apps using Mono and .NET. This article demonstrates how to add a GTK# project to a Xamarin.Forms solution.
Important
Xamarin.Forms support for GTK# is provided by the community. For more information, see Xamarin.Forms Platform Support.
Before you start, create a new Xamarin.Forms solution, or use an existing Xamarin.Forms solution, for example, GameOfLife.
Note
While this article focuses on adding a GTK# app to a Xamarin.Forms solution in VS2017 and Visual Studio for Mac, it can also be performed in MonoDevelop for Linux.
Adding a GTK# App
GTK# for macOS and Linux is installed as part of Mono. GTK# for .NET can be installed on Windows with the GTK# Installer.
Follow these instructions to add a GTK# app that will run on the Windows desktop:
- In Visual Studio 2019, right-click on the solution name in Solution Explorer and choose Add > New Project....
- In the New Project window, at the left select Visual C# and Windows Classic Desktop. In the list of project types, choose Class Library (.NET Framework), and ensure that the Framework drop-down is set to a minimum of .NET Framework 4.7.
- Type a name for the project with a GTK extension, for example GameOfLife.GTK. Click the Browse button, select the folder containing the other platform projects, and press Select Folder. This will put the GTK project in the same directory as the other projects in the solution.Press the OK button to create the project.
- In the Solution Explorer, right click the new GTK project and select Manage NuGet Packages. Select the Browse tab, and search for Xamarin.Forms 3.0 or greater.Select the package and click the Install button.
- Now search for the Xamarin.Forms.Platform.GTK 3.0 package or greater.Select the package and click the Install button.
- In the Solution Explorer, right-click the solution name and select Manage NuGet Packages for Solution. Select the Update tab and the Xamarin.Forms package. Select all the projects and update them to the same Xamarin.Forms version as used by the GTK project.
- In the Solution Explorer, right-click on References in the GTK project. In the Reference Manager dialog, select Projects at the left, and check the checkbox adjacent to the .NET Standard or Shared project:
- In the Reference Manager dialog, press the Browse button and browse to the C:Program Files (x86)GtkSharp2.12lib folder and select the atk-sharp.dll, gdk-sharp.dll, glade-sharp.dll, glib-sharp.dll, gtk-dotnet.dll, gtk-sharp.dll files.Press the OK button to add the references.
- In the GTK project, rename Class1.cs to Program.cs.
- In the GTK project, edit the Program.cs file so that it resembles the following code:This code initializes GTK# and Xamarin.Forms, creates an application window, and runs the app.
- In the Solution Explorer, right click the GTK project and select Properties.
- In the Properties window, select the Application tab and change the Output type drop-down to Windows Application.
- In the Solution Explorer, right-click the GTK project and select Set as Startup Project. Press F5 to run the program with the Visual Studio debugger on the Windows desktop:
Follow these instructions to add a GTK# app that will run on the Mac desktop:
- In Visual Studio for Mac, right-click on the Xamarin.Forms solution and choose Add > Add New Project....
- In the New Project window choose Other > .NET > Gtk# 2.0 Project and press Next.
- Type a name for the project with a GTK extension, for example GameOfLife.GTK, and press Create.
- In the Solution Pad, right-click on Packages > Add Packages... for the GTK project, and add the Xamarin.Forms 3.0 pre-release NuGet package or greater.
- In the Solution Pad, right-click on Packages > Add Packages... for the GTK project, and add the Xamarin.Forms.Platform.GTK 3.0 pre-release NuGet package or greater.
- Update the other platform projects to use the same Xamarin.Forms version as used by the GTK project.
- In the Solution Pad, right-click on References > Edit References... for the GTK project, and add a reference to the Xamarin.Forms project (either .NET Standard or Shared Project).
- Edit the Program.cs file of the GTK project so that it resembles the following code:This code initializes GTK# and Xamarin.Forms, creates an application window, and runs the app.
- In the Solution Pad, right-click the GTK project and select Set as Startup Project.
- In the Visual Studio for Mac toolbar, press the Start button (the triangular button that resembles a Play button) to launch the app.
Next Steps
Platform Specifics
You can determine what platform your Xamarin.Forms application is running on from either XAML or code. This allows you to change program characteristics when it's running on GTK#. In code, compare the value of
Device.RuntimePlatform
with the Device.GTK
constant (which equals the string 'GTK'). If there's a match, the application is running on GTK#.In XAML, you can use the
OnPlatform
tag to select a property value specific to the platform:Application Icon
You can set the app icon at startup:
Themes
There are a wide variety of themes available for GTK#, and they can be used from a Xamarin.Forms app:
Native Forms
Native Forms allows Xamarin.Forms
ContentPage
-derived pages to be consumed by native projects, including GTK# projects. This can be accomplished by creating an instance of the ContentPage
-derived page and converting it to the native GTK# type using the CreateContainer
extension method:For more information about Native Forms, see Native Forms.
Issues
This is a Preview, so you should expect that not everything is production ready. For the current implementation status, see Status, and for the current known issues, see Pending & Known Issues.